So, you’ve decided to look beyond the first page. Great! This page provides our rules (it’s not fun, but you should take a look) as well as a more fleshed out look at our setting, story, and the differences between this game and the TV show LOST.

The Six Commandments of ChenensuEdit

Rules, regulations, guidelines, strict orders, whatever you like to call them, we have a set of rules that we abide by to make things run smoothly. Please review these before you join the game. If you feel like you need to, you may also like to bookmark this page.

  1. Read our ‘New Members’ page. Do sentences. Memorize. Okay, we’re kidding, but please read it. This has important information on it about how to get started as well as links that will help you if you’re not in love with the show LOST.
  2. Be mature and old enough to engage in the game. Because few youngsters (Yeah, we’re old enough to say ‘youngsters’.) are mature enough or talented enough to play in a grown-up game, we have an 18 and over rule. There aren’t exceptions to this (take a look at number 3) so please don’t apply unless you’re over the legal age in your country.
  3. We’re rated! Censorship is a tricky issue. Some people have a problem with it, some people don’t, and some people are okay with it sometimes. We’re more in the ‘sometimes’ category, but lean towards the ‘none’ category. The only thing we don’t actually allow is pedophilia. You can reference it for a character, but it doesn’t go on in the game. If this happens, we remove and ban the member, no exceptions. Threads that have graphic sexual or violent content, like what you’d encounter in an R rated movie or pornography, the thread subjects require a [NC-17] tag. It isn’t necessary for strong language, just graphic action of any sort.
  4. Profiles before play. All characters require a profile before you begin to play in the game. This also includes canons and other than informing the GM of what you want to do, it also shows that you have a good handle on the character. (You’d be surprised how often that comes up.) We have a template for all new and canon characters which you can download here. [link] Some people, particularly those who do better getting a feel for a character first, have trouble with these. You are welcome to discuss the character or ask for help with the GM or other moderators while developing the profile. The more thorough a profile is filled out, the better it is. And, the better the profile is, the more likely it is that you’ll have it accepted after you submit it.
  5. Be active. If you join the game, remember to fill out a profile. Once you’ve done that and have at least one character ready to play, please don’t forget us. Aim for at least a few times a week in participation. If you can do more—great! If you can’t though, please let us know. We understand that sometimes schedules don’t allow it (Hey, we understand college, work, family, life…) but just let us know. Also, a hiatus is fine too, but again let us know. If you go a while without communicating, we are left to our own devices and we might assume the worst. If you’re characters are active in plots, we might have someone else play them to keep things moving or make them available to other members. You may also lose your membership, so please just drop us a line. Even if you aren’t active, just keep the lines of communication up and going. (Though, try not to let you hiatus last too long. It’s not a permanent thing.)
  6. When you post, please make it a full post. Think of your post like food. If you’re going to enjoy a dish, it’s probably not going to be something plain and tasteless. More than likely, you’re into something robust with a lot of flavor and textures. When you start a thread or reply to another player’s post, don’t be the flavorless dish. In other words, no one-liners! Have fun, flesh it out, and do your best to get at least 200 words each time.

About UsEdit

September 22, 2004 was a typical day for international travelers going from Sydney, Australia to Los Angeles’ LAX airport. Eight hours into the flight something caused severe turbulence and the plane, breaking in two, crashed on a Pacific island below.

As the flight manifest wakes up and assesses the damage, the tail end crew begins to realize that they aren’t alone on the island while the nose of the plane, complete with their own doctor, is just trying to figure out how to get rescued and orient themselves to this new, strange place.

Meanwhile while the survivors of Oceanic flight 815 are at the beach, the Others , a community of island residents, saw the massive plane break apart over their little town. Never ones to hesitate, the Others act under the guidance of Benjamin Linus.

What’ll happen to the island inhabitants and the new arrivals from Sydney? Did fate have a hand in bringing them there and, will they be allowed to leave again?

Differences Between Chenensu and LostEdit

For a lot of people, the end of the ABC’s LOST wasn’t satisfying. Either it left too many loose ends or the afterlife reasoning proposed by the producers seemed like a cop out. We’re not commenting either way on that, but we will say that there are some differences between LOST and Chenensu. This is to help remedy confusion by those who are not LOST experts.

While we’re by no means experts on the TV show, we’ll do our best to highlight the differences between Chenensu and LOST for those interested in our game.

  • The Island is not the afterlife, and everyone on the island is not dead.
  • The Island IS a real place.
  • We’re starting at season one and not necessarily following the progression of the story. While it will likely follow at least the first season or first few seasons, the game won’t follow it totally. Players and original characters can and do change the direction of a game.